Killing innocents can be a means to an end or a solution to a problem, as in the Hitman games when I kill a janitor for his uniform, and it can provide a sense of grim satisfaction when I'm roleplaying a ruthless assassin in a Bethesda RPG. It's often fun and humorous, like when visiting over-the-top destruction on entire city blocks in the Saints Row series. It can be a mild feeling of guilt, such as when I crowbar a friendly Barney to death in Half-Life because I want to take his ammo clip with me. How does it feel having killed a couple thousand of innocent people in Hatred? As I said, killing bystanders in a game can result in a number of different reactions and feelings. After gathering weapons he stalks through residential neighborhoods, busy town centers, a moving passenger train, an army base, and ultimately a nuclear power plant, gunning down everyone he sees to make his dark vision a reality. The unnamed character you control explains that he's sick of the world and the people in it, and would like to kill as many people as he can before dying violently himself. Hatred, an isometric twin-stick shooter from Polish developer Destructive Creations, doesn't just include the killing of innocent bystanders, but features it as its primary activity.
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